Category Computing and the net books

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Super Nintendo by Keza MacDonald review – a joyful celebration of the gaming giant

A portrait of the company whose ‘toymaker philosophy’ stands in contrast to the tech giants that rule our lives

What is the highest-grossing entertainment franchise of all time? You might be tempted to think of Star Wars, or perhaps the Marvel Cinematic Universe. Maybe even Harry Potter? But no: it’s Pokémon – the others don’t come close. The Japanese “pocket monsters”, which star in video games, TV series and tradable playing cards, have made an estimated $115bn since 1996. Is this a sign of the lamentable infantilisation of postmodern society?

Not a bit of it, argues Keza MacDonald, the Guardian’s video games editor, in her winsomely enthusiastic biography of Nintendo, the company that had become an eponym for electronic entertainment long before anyone had heard the words “PlayStation” or “Xbox”. Yes, Pokémon is mostly a children’s pursuit, but a sophisticated one: “Like Harry Potter, the Famous Five and Narnia,” she observes, “it offers a powerful fantasy of self-determination, set in a world almost totally free of adult supervision.” And in its complicated scoring system, “it got millions of kids voluntarily doing a kind of algebra”.

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Don’t argue with strangers… and 11 more rules to survive the information crisis

Feeling overwhelmed by divisive opinions, endless rows and unreliable facts? Here’s how to weather the data storm

We all live in history. A lot of the problems that face us, and the opportunities that present themselves, are defined not by our own choices or even the specific place or government we’re living under, but by the particular epoch of human events that our lives happen to coincide with.

The Industrial Revolution, for example, presented opportunities for certain kinds of business success – it made some people very rich while others were exploited. If you’d known that was the name of your era, it would have given you a clue about what kinds of events to prepare for. So I’m suggesting a name for the era we’re living through: the Information Crisis.

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Why I gave the world wide web away for free

My vision was based on sharing, not exploitation – and here’s why it’s still worth fighting for

I was 34 years old when I first had the idea for the world wide web. I took every opportunity to talk about it: pitching it in meetings, sketching it out on a whiteboard for anyone who was interested, even drawing the web in the snow with a ski pole for my friend on what was meant to be a peaceful day out.

I relentlessly petitioned bosses at the European Organization for Nuclear Research (Cern), where I worked at the time, who initially found the idea a little eccentricbut eventually gave in and let me work on it. I was seized by the idea of combining two pre-existing computer technologies: the internet and hypertext, which takes an ordinary document and brings it to life by adding “links”.

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